The feedback box for world events is only a single line, so items of importance from all over can rush by if you're not careful. You can zoom in, which helps define military convoys, and does nothing else: no roads to observe, no cities to see. Click on info for a bit of national information. Right click, and choose one of more than a dozen ways to color the map according to political control, population density, etc. Who can resist a large, slowing turning globe in the darkness of space? Click on a nation, and it's highlighted. Starting Out The interface initially looks sleek. GolemLabs' SuperPower 2 is certainly ambitious enough, but they get so much wrong that it's actually more frustrating to play than Shadow President, or its immediate successor, CyberJudas. Unfortunately, nobody's been able to produce a global simulation since then that is any more sophisticated or accurate. This formed the basis of Bob Antonick's innovative if primitive Shadow President, which I praised in a review at the time. At that time, a Russian developer figured out how to condense the entire CIA World Book of Facts in a fashion that made its numbers crunchable and its variables applicable to all nations. Global simulations of diplomacy, economics and military might really only became possible a decade ago.
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